There is one pool for each type of leader, other than Rulers who cannot be recruited directly. While some events and diplomatic options may give leaders, the most common way to get new leaders is to recruit them from the leader pool. ![]() Empires with the Feudal Society civic can never dismiss leaders. Leaders other than Rulers may be dismissed at any time. Generals have a 5% chance to die each time they lose an army.Admirals have a 10% chance to die when their ship is destroyed.Admirals can gain new traits from leader events based on what the fleet they're assigned to is doing.New admirals can be created by the Promising Officer event after winning space battles.+1 Disengagement opportunity every 5 levels Scientists have a small chance to be killed by random Archaeology Site events.Anomaly Research Speed is determined by comparing a scientist's skill level to the level of the anomaly.Certain anomalies and special projects award large amounts of additional experience when completed. ![]() Scientists can gain new traits from certain anomalies and special projects.Science ships require a scientist to perform any action except exploring wormholes.Research Speed in a department is reduced by −25% if no scientist is assigned to it.Governors can be killed by an event if a planet in their sector has the Mob Rule planet modifierĠ.1 per day when assisting cloaking detection.When an empire's first ruler steps down it becomes a governor.Rulers can be assassinated by the Contingency during the Crisis.Rulers that return to their pre-ruler class return to their previous traits and can be reassigned.Leaders that become rulers receive a new set of ruler traits. ![]()
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